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Grawl the Venomous

-- He looks friendly, but don't let his inviting demeanor fool you; if you aren't his master, you may become his prey. One scratch, bite, or sting from this loyal companion and you won't be saying "good boy" anymore. Say hello to Grawl, The Venomous --

Grawl is my character/creature for the "Grand Space Opera: Light Age" challenge. I thought it would be really fun to work on a quadruped, so I continued with my concept from the previous design phase. He is a reptilian-like creature with the personality similar to that of a cat or dog.

Unreal Engine: Real-Time Render

Unreal Engine: Real-Time Render

Sketchfab: Final 3D Model
-- Animation cycles are included in the dropdown menu --

3DS Max: Low-Poly Sculpting, Rigging, and Skinning

3DS Max: Low-Poly Sculpting, Rigging, and Skinning

Zbrush: High-Poly Sculpting

Zbrush: High-Poly Sculpting

3DS Max: Unwrapping UVWs
Substance Painter: Texturing

3DS Max: Unwrapping UVWs
Substance Painter: Texturing

Unreal Engine: Setup for the final beauty shot

Unreal Engine: Setup for the final beauty shot

Concept vs Final 3D Model

Concept vs Final 3D Model

Adobe Photoshop: Character Designs for the "Grand Space Opera: Light Age" Challenge

Adobe Photoshop: Character Designs for the "Grand Space Opera: Light Age" Challenge